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Change Robot Joints Limits

Is there a way to change the robots joints limits from the C++ API ?

The robot from the library doesn't have the same limits as the one I have, which cause some position to be marked as "impossible" but my robot can reach them. I first thought that robot.JointLimits(&lowLimits, &upLimits); was for the input, but it's just to get them. I didn't see any other function about that.
The latest version of the C++ API now includes the setJointLimits item function:
Yep, I just saw that, thanks ! it was fast.
I tested it, everything works fine !

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