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not all moves have assigned blend radius in generated script


I was previously having issues with the blend radius when generating a robot program, that the blend radii would all be different values instead of the one assigned in the program. After updating my RoboDK to the newest version, this has been resolved. 

Something else I am curious about is now, when I generate the program, most of the moves are assigned the correct blend radius, (the variable name) but the approach and retract is assigned a blend radius 0. Is this a default setting I can change? The blend radius is assigned a value before this move but it is still set to 0 in the command for the move. I have attached a screenshot of the script that was generated.

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This is a default setting you can't change.
But I take note of this for the next release.

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