12-10-2019, 08:32 PM
What's the best way to manage project file dependencies?
I'm currently making a simulation that has a few python files that are linked to each other, and when I add them to the RoboDK tree, they get renamed (typically a 1 added) and moved to Temp. This has caused frustrations as each file can't find each other as they have both been moved and renamed. This has resulted in situations where I have to fix same typo 5 times, because the source files are not updated.
What's a better approach?
Is it possible to use any Make build automation tools?
I'm not the biggest fan of python and wouldn't mind learning the C++ api/plug in interface if those are more ideal for that approach.
I'm currently making a simulation that has a few python files that are linked to each other, and when I add them to the RoboDK tree, they get renamed (typically a 1 added) and moved to Temp. This has caused frustrations as each file can't find each other as they have both been moved and renamed. This has resulted in situations where I have to fix same typo 5 times, because the source files are not updated.
What's a better approach?
Is it possible to use any Make build automation tools?
I'm not the biggest fan of python and wouldn't mind learning the C++ api/plug in interface if those are more ideal for that approach.